#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function UAEStateMachine.UAEStateMachineComponent.Start struct UUAEStateMachineComponent_Start_Params { }; // Function UAEStateMachine.UAEStateMachineComponent.SetTag struct UUAEStateMachineComponent_SetTag_Params { struct FString InTag; // (Parm, ZeroConstructor) }; // DelegateFunction UAEStateMachine.UAEStateMachineComponent.OnTransientEvent__DelegateSignature struct UUAEStateMachineComponent_OnTransientEvent__DelegateSignature_Params { struct FString TransientEvent; // (Parm, ZeroConstructor) struct FString CurrentState; // (Parm, ZeroConstructor) struct FString TransientToState; // (Parm, ZeroConstructor) }; // Function UAEStateMachine.UAEStateMachineComponent.IsInState struct UUAEStateMachineComponent_IsInState_Params { struct FString StateName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UAEStateMachine.UAEStateMachineComponent.GetCurrentState struct UUAEStateMachineComponent_GetCurrentState_Params { class UUAEState* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function UAEStateMachine.UAEStateMachineComponent.ForceDoEvent struct UUAEStateMachineComponent_ForceDoEvent_Params { struct FString EventName; // (Parm, ZeroConstructor) }; // Function UAEStateMachine.UAEStateMachineComponent.Finish struct UUAEStateMachineComponent_Finish_Params { }; // Function UAEStateMachine.UAEStateMachineComponent.DoEvent struct UUAEStateMachineComponent_DoEvent_Params { struct FString EventName; // (Parm, ZeroConstructor) }; // Function UAEStateMachine.UAEStateMachineComponent.CanDoEvent struct UUAEStateMachineComponent_CanDoEvent_Params { struct FString EventName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function UAEStateMachine.UAEState.Update struct UUAEState_Update_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function UAEStateMachine.UAEState.OnLeave struct UUAEState_OnLeave_Params { class UUAEState* TranitToState; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function UAEStateMachine.UAEState.OnEnter struct UUAEState_OnEnter_Params { class UUAEState* PrevState; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; }