#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct UAEStateMachine.UAETransitionState // 0x000C struct FUAETransitionState { struct FString StateName; // 0x0000(0x000C) (Edit, ZeroConstructor) }; // ScriptStruct UAEStateMachine.UAEStateMachineTransition // 0x0020 struct FUAEStateMachineTransition { TArray TransiteFromStates; // 0x0000(0x000C) (Edit, ZeroConstructor) struct FUAETransitionState TransitToState; // 0x000C(0x000C) (Edit) float AutoFiredDelayTime; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool AutoFiredForcedTransit; // 0x001C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x001D(0x0003) MISSED OFFSET }; // ScriptStruct UAEStateMachine.UAEStatesGather // 0x000C struct FUAEStatesGather { TArray States; // 0x0000(0x000C) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance) }; }