#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum UAETrigger.EUAETriggerActionState enum class EUAETriggerActionState : uint8_t { EUAETriggerActionState__Running = 0, EUAETriggerActionState__Deactive = 1, EUAETriggerActionState__EUAETriggerActionState_MAX = 2 }; // Enum UAETrigger.EUAETriggerRunType enum class EUAETriggerRunType : uint8_t { EUAETriggerRunType__RunOnDS = 0, EUAETriggerRunType__RunOnClient = 1, EUAETriggerRunType__EUAETriggerRunType_MAX = 2 }; // Enum UAETrigger.EFlowNodeType enum class EFlowNodeType : uint8_t { EFlowNodeType__None = 0, EFlowNodeType__Sequence = 1, EFlowNodeType__Or = 2, EFlowNodeType__And = 3, EFlowNodeType__SubBranch = 4, EFlowNodeType__EFlowNodeType_MAX = 5 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct UAETrigger.TriggerEventListenerTrigger // 0x0004 struct FTriggerEventListenerTrigger { class UUAETriggerObject* ListenerTrigger; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct UAETrigger.TriggerClassItem // 0x0018 struct FTriggerClassItem { struct FString TagName; // 0x0000(0x000C) (ZeroConstructor) struct FString ClassFullPath; // 0x000C(0x000C) (ZeroConstructor) }; // ScriptStruct UAETrigger.UFlowNodeRepData // 0x0010 struct FUFlowNodeRepData { struct FString RepData; // 0x0000(0x000C) (ZeroConstructor) int NodeID; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct UAETrigger.EventFuncListenerTrigger // 0x000C struct FEventFuncListenerTrigger { TArray ListenerTriggers; // 0x0000(0x000C) (ZeroConstructor) }; // ScriptStruct UAETrigger.UAELevelDirectorRepData // 0x0010 struct FUAELevelDirectorRepData { struct FUFlowNodeRepData FlowNodeRepData; // 0x0000(0x0010) }; }