#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class UIParticleSystem.ParticleWidget // 0x0018 (0x00E8 - 0x00D0) class UParticleWidget : public UWidget { public: class UParticleSystemComponent* ParticleComponent; // 0x00D0(0x0004) (BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* ParticleActor; // 0x00D4(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bIsActive; // 0x00D8(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0xF]; // 0x00D9(0x000F) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UIParticleSystem.ParticleWidget"); return pStaticClass; } void ActivateParticles(bool bActive, bool bReset); }; // Class UIParticleSystem.UIParticleComponent // 0x0000 (0x07F0 - 0x07F0) class UUIParticleComponent : public UParticleSystemComponent { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UIParticleSystem.UIParticleComponent"); return pStaticClass; } }; // Class UIParticleSystem.UIParticle // 0x0000 (0x02B8 - 0x02B8) class AUIParticle : public AActor { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UIParticleSystem.UIParticle"); return pStaticClass; } }; }