#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:39 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class UnrealArchExt.UAEUserWidget // 0x00C0 (0x0270 - 0x01B0) class UUAEUserWidget : public UUserWidget { public: class ULogicManagerBase* OwningLogicManager; // 0x01B0(0x0004) (ZeroConstructor, Transient, IsPlainOldData) class UUAEWidgetContainer* OwningWidgetContainer; // 0x01B4(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData) class UUAEUserWidget* ParentWidget; // 0x01B8(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData) unsigned char UnknownData00[0x3C]; // 0x01BC(0x003C) MISSED OFFSET struct FUserWidgetState DefaultUserWidgetState; // 0x01F8(0x0020) (Edit) struct FUserWidgetState CurrentUserWidgetState; // 0x0218(0x0020) (BlueprintVisible) float TickRate; // 0x0238(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData) bool bReceiveOnClickedEvent; // 0x023C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bReceiveOnRightClickedEvent; // 0x023D(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bReceiveOnDoubleClickedEvent; // 0x023E(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bAutoSetScreenPosOnMouseEnter; // 0x023F(0x0001) (Edit, ZeroConstructor, IsPlainOldData) struct FVector2D ScreenPos; // 0x0240(0x0008) (BlueprintVisible, BlueprintReadOnly, IsPlainOldData) struct FVector2D LastMouseEventScreenPos; // 0x0248(0x0008) (BlueprintVisible, BlueprintReadOnly, IsPlainOldData) unsigned char UnknownData01[0x9]; // 0x0250(0x0009) MISSED OFFSET EUserWidgetFadingStatus FadingStatus; // 0x0259(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x025A(0x0002) MISSED OFFSET float CurrentOpacity; // 0x025C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) float FadingInTime; // 0x0260(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadingOutTime; // 0x0264(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bNoFadeIn; // 0x0268(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bNoFadeOut; // 0x0269(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bShouldCollapse; // 0x026A(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x5]; // 0x026B(0x0005) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEUserWidget"); return pStaticClass; } bool Visible(); void UnRegistFromGameFrontendHUD(); void SynchronizeBlueprintProperties(); void Show(); void SetParentWidget(class UUAEUserWidget* InParentWidget); void SetAdapation(float Left, float Top, float Right, float Bottom); void RegistToGameFrontendHUD(); void Register(class ULogicManagerBase* LogicManager, bool bAddToViewport); void ReceiveShow(); void ReceiveHide(); void ReceivedInitWidget(); void OnRightClicked(const struct FVector2D& TempScreenPos); void OnFadeOutFinished(); void OnFadeInFinished(); void OnDoubleClicked(const struct FVector2D& TempScreenPos); void OnClicked(const struct FVector2D& TempScreenPos); void Hide(); void HandleUIMessageBattle(const struct FString& UIMessage); void HandleUIMessage(const struct FString& UIMessage); class UUAEUserWidget* GetParentWidget(); class APlayerController* GetOwningPlayer(); class ULogicManagerBase* GetOwningLogicManager(); class UFrontendHUD* GetOwningFrontendHUD(); class UMaterialInstanceDynamic* GetImgDynamicMaterial(class UImage* ImageMat); }; // Class UnrealArchExt.TableTraver // 0x0004 (0x0020 - 0x001C) class UTableTraver : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.TableTraver"); return pStaticClass; } }; // Class UnrealArchExt.BackendUtils // 0x0004 (0x0020 - 0x001C) class UBackendUtils : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.BackendUtils"); return pStaticClass; } }; // Class UnrealArchExt.BackendHUD // 0x0024 (0x0040 - 0x001C) class UBackendHUD : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FString BackendUtilsClassName; // 0x0020(0x000C) (ZeroConstructor, Config) class UBackendUtils* Utils; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x10]; // 0x0030(0x0010) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.BackendHUD"); return pStaticClass; } class UFrontendHUD* GetFrontendHUD(int FrontendHUDIndex); }; // Class UnrealArchExt.LogicManagerBase // 0x008C (0x00A8 - 0x001C) class ULogicManagerBase : public UObject { public: unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET class UFrontendHUD* OwningFrontendHUD; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData) bool bPersistentUI; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData) bool bDynamicWidget; // 0x002D(0x0001) (ZeroConstructor, IsPlainOldData) bool bKeepDynamicWidget; // 0x002E(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x002F(0x0001) MISSED OFFSET int DefaultSceneCameraIndex; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0xC]; // 0x0034(0x000C) MISSED OFFSET TArray GameStatusList; // 0x0040(0x000C) (ZeroConstructor) unsigned char UnknownData03[0x30]; // 0x004C(0x0030) MISSED OFFSET TArray widgetList; // 0x007C(0x000C) (ExportObject, ZeroConstructor) unsigned char UnknownData04[0x10]; // 0x0088(0x0010) MISSED OFFSET TArray DelayMessage_Obj; // 0x0098(0x000C) (ZeroConstructor) unsigned char UnknownData05[0x4]; // 0x00A4(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.LogicManagerBase"); return pStaticClass; } void SetEnableRemoveDynamicWidgets(bool bEnable); bool IsEnableRemoveDynamicWidgets(); class UFrontendHUD* GetOwningFrontendHUD(); int GetDefaultSceneCamera(); void DispatchUIMessage(const struct FString& UIMessage, class UObject* Source, class UUAEUserWidget* Target); }; // Class UnrealArchExt.FrontendHUD // 0x00B4 (0x00D0 - 0x001C) class UFrontendHUD : public UObject { public: unsigned char UnknownData00[0x10]; // 0x001C(0x0010) MISSED OFFSET struct FScriptMulticastDelegate OnFrontendHUDLoadingScreenChange; // 0x002C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) class UGameInstance* GameInstance; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET struct FString FrontendUtilsClassName; // 0x0040(0x000C) (ZeroConstructor, Config) class UFrontendUtils* Utils; // 0x004C(0x0004) (ZeroConstructor, IsPlainOldData) TArray LogicManagerList; // 0x0050(0x000C) (ZeroConstructor) TMap> LogicManagerMap; // 0x005C(0x0050) (ZeroConstructor) unsigned char UnknownData02[0xC]; // 0x0098(0x000C) MISSED OFFSET int UnusedWidgetMinCount; // 0x00A4(0x0004) (ZeroConstructor, Config, IsPlainOldData) int UnusedWidgetMaxCount; // 0x00A8(0x0004) (ZeroConstructor, Config, IsPlainOldData) int UnusedWidgetKeepTime; // 0x00AC(0x0004) (ZeroConstructor, Config, IsPlainOldData) struct FName CurrentGameStatus; // 0x00B0(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName PendingGameStatus; // 0x00B8(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FString LatestGameStatusURL; // 0x00C0(0x000C) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor) class UWorld* CurrentGameStatusWorld; // 0x00CC(0x0004) (ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.FrontendHUD"); return pStaticClass; } void SwitchGameStatus(const struct FName& GameStatus, const struct FString& Options); void OnPreLoadMap(const struct FString& MapName); void OnPostLoadMapWithWorld(class UWorld* World); void OnGameViewportClientCreated(); void LoadingScreenChange(bool bVisible); class UWorld* GetWorld(); class UFrontendUtils* GetUtils(); class APlayerController* GetPlayerController(); class ULogicManagerBase* GetLogicManagerByName(const struct FName& LogicManagerTagName); class ULogicManagerBase* GetLogicManager(int LogicManagerIndex); class UGameViewportClient* GetGameViewportClient(); class AGameMode* GetGameMode(); }; // Class UnrealArchExt.FrontendUtils // 0x03C4 (0x03E0 - 0x001C) class UFrontendUtils : public UObject { public: unsigned char UnknownData00[0x74]; // 0x001C(0x0074) MISSED OFFSET struct FName CurrentSceneCameraName; // 0x0090(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TArray SceneCameraList; // 0x0098(0x000C) (ZeroConstructor) TMap> SceneCameraMap; // 0x00A4(0x0050) (ZeroConstructor) TArray SceneDirectionalLightList; // 0x00E0(0x000C) (ZeroConstructor) TMap> SceneDirectionalLightMap; // 0x00EC(0x0050) (ZeroConstructor) TArray ScenePointLightList; // 0x0128(0x000C) (ZeroConstructor) TMap> ScenePointLightMap; // 0x0134(0x0050) (ZeroConstructor) TMap> SceneSkyLightMap; // 0x0170(0x0050) (ZeroConstructor) TMap> SceneMatChangeableMeshMap; // 0x01AC(0x0050) (ZeroConstructor) unsigned char UnknownData01[0x118]; // 0x01E8(0x0118) MISSED OFFSET struct FString GlobalUIEventDispatcherClassName; // 0x0300(0x000C) (ZeroConstructor, Config) class UClass* GlobalUIEventDispatcherClass; // 0x030C(0x0004) (ZeroConstructor, IsPlainOldData) class UObject* GlobalUIEventDispatcher; // 0x0310(0x0004) (ZeroConstructor, IsPlainOldData) struct FString GlobalUIContainerClassName; // 0x0314(0x000C) (ZeroConstructor, Config) TArray GlobalUIContainerNames; // 0x0320(0x000C) (ZeroConstructor, Config) TMap GlobalUIContainers; // 0x032C(0x0050) (ExportObject, ZeroConstructor) TArray GlobalPushUIContainers; // 0x0368(0x000C) (ExportObject, ZeroConstructor) unsigned char UnknownData02[0x6C]; // 0x0374(0x006C) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.FrontendUtils"); return pStaticClass; } void UnRegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light); void UnRegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera); void SwitchSceneCameraToTransform(const struct FTransform& targetTrans, TEnumAsByte ProjectionMode, float FOV, float blendTime, bool bForce); void SwitchSceneCamera(const struct FName& SceneCameraName, float blendTime, bool bForce); void SetSceneSkyLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color); void SetScenePointLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool bUseTemperature, float Temperature); void SetSceneDirectionalLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, const struct FLightingChannels& Channel); void RegisterSceneSkyLight(const struct FName& sceneLightName, class ASkyLight* Light); void RegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light); void RegisterSceneMatChangeableMesh(const struct FName& meshName, class AActor* Mesh); void RegisterSceneDirectionalLight(const struct FName& sceneLightName, class ADirectionalLight* Light); void RegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera); void PopAllPushedUI(); void OnAllSceneCamerasRegistered(); bool IsPushedPanel(const struct FName& ManagerName); void HideAllOtherPanelExceptOwnThisWidget(class UWidget* Widget, bool Hide); bool GlobalUIEventDispatcher_GetDelegateIsBound(const struct FString& DelegateNum); struct FString GetUIStackTopSrcTag(); struct FString GetUIStackTopDstTag(); struct FString GetUIStackTop(); class AActor* GetSceneMatChangeableMeshByIdx(const struct FName& meshName); int GetPushedUICount(); class UFrontendHUD* GetOwningFrontendHUD(); class UObject* GetGlobalUIEventDispatcher(); class UUAEWidgetContainer* GetGlobalUIContainer(const struct FName& ContainerName); class ACameraActor* GetCurrentSceneCamera(); void ClearLobbyAsset(); }; // Class UnrealArchExt.UAEDataTable // 0x0048 (0x00A8 - 0x0060) class UUAEDataTable : public UDataTable { public: unsigned char UnknownData00[0x48]; // 0x0060(0x0048) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEDataTable"); return pStaticClass; } }; // Class UnrealArchExt.UAEWidgetContainer // 0x0018 (0x0288 - 0x0270) class UUAEWidgetContainer : public UUAEUserWidget { public: TArray widgetList; // 0x0270(0x000C) (ExportObject, ZeroConstructor) unsigned char UnknownData00[0xC]; // 0x027C(0x000C) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEWidgetContainer"); return pStaticClass; } void RemoveWidgetInternal(class UUAEUserWidget* Widget); void RemoveWidget(class UUAEUserWidget* Widget); void AddWidgetInternal(class UUAEUserWidget* Widget); void AddWidget(class UUAEUserWidget* Widget); }; }