#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_activity_group.bp_activity_group_C // 0x0080 (0x0350 - 0x02D0) class Abp_activity_group_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_CurrentAcitvityTimeStr; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_ActivityInfoSortList; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CurrentOperateActivityID; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_CurrentAcitvityState; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CurrentActivityRedPoint; // 0x02FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02FD(0x0003) MISSED OFFSET struct FBP_STRUCT_ActivityGroupInfo BP_STRUCT_ActivityGroupInfo; // 0x0300(0x004C) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x034C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_activity_group.bp_activity_group_C"); return pStaticClass; } void EventActivityGroupGetItemData_Push_NoFetch(); void EventActivityGroupGetItemData_Push(); void EventActivityGroupGoTo_Push_NoFetch(); void EventActivityGroupGoTo_Push(); void UserConstructionScript(); }; }