#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_activity_nian_monster.bp_activity_nian_monster_C // 0x0024 (0x02F4 - 0x02D0) class Abp_activity_nian_monster_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_NianMonster_NowNum; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_NianMonster_Banger; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_NianMonster_PreStr; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x02F0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_activity_nian_monster.bp_activity_nian_monster_C"); return pStaticClass; } void EventNianClickURL_NoFetch(); void EventNianClickURL(); void EventOnClickExitActivity_NoFetch(); void EventOnClickExitActivity(); void EventNianAfterQuitTeam_NoFetch(); void EventNianAfterQuitTeam(); void EventNianHideUI_NoFetch(); void EventNianHideUI(); void EventOnClickEnterActivity_NoFetch(); void EventOnClickEnterActivity(); void UserConstructionScript(); }; }