//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventNianClickURL_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL_NoFetch"); Abp_activity_nian_monster_C_EventNianClickURL_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventNianClickURL() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL"); Abp_activity_nian_monster_C_EventNianClickURL_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventOnClickExitActivity_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity_NoFetch"); Abp_activity_nian_monster_C_EventOnClickExitActivity_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventOnClickExitActivity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity"); Abp_activity_nian_monster_C_EventOnClickExitActivity_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventNianAfterQuitTeam_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam_NoFetch"); Abp_activity_nian_monster_C_EventNianAfterQuitTeam_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventNianAfterQuitTeam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam"); Abp_activity_nian_monster_C_EventNianAfterQuitTeam_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventNianHideUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI_NoFetch"); Abp_activity_nian_monster_C_EventNianHideUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventNianHideUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI"); Abp_activity_nian_monster_C_EventNianHideUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventOnClickEnterActivity_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity_NoFetch"); Abp_activity_nian_monster_C_EventOnClickEnterActivity_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity // (BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::EventOnClickEnterActivity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity"); Abp_activity_nian_monster_C_EventOnClickEnterActivity_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_activity_nian_monster.bp_activity_nian_monster_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_activity_nian_monster_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_activity_nian_monster.bp_activity_nian_monster_C.UserConstructionScript"); Abp_activity_nian_monster_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }