//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_armory.bp_armory_C.EventclickSkinShortHandItem_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickSkinShortHandItem_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickSkinShortHandItem_NoFetch"); Abp_armory_C_EventclickSkinShortHandItem_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickSkinShortHandItem // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickSkinShortHandItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickSkinShortHandItem"); Abp_armory_C_EventclickSkinShortHandItem_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestPutonEquipment_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestPutonEquipment_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestPutonEquipment_NoFetch"); Abp_armory_C_EventTestPutonEquipment_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestPutonEquipment // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestPutonEquipment() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestPutonEquipment"); Abp_armory_C_EventTestPutonEquipment_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickArmoryShorHandMenu_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu_NoFetch"); Abp_armory_C_EventclickArmoryShorHandMenu_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickArmoryShorHandMenu() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickArmoryShorHandMenu"); Abp_armory_C_EventclickArmoryShorHandMenu_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickSkinShortHandMenu_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu_NoFetch"); Abp_armory_C_EventclickSkinShortHandMenu_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickSkinShortHandMenu() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickSkinShortHandMenu"); Abp_armory_C_EventclickSkinShortHandMenu_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickArmoryShortHandItem_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem_NoFetch"); Abp_armory_C_EventclickArmoryShortHandItem_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickArmoryShortHandItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickArmoryShortHandItem"); Abp_armory_C_EventclickArmoryShortHandItem_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickClearAllEquipment_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickClearAllEquipment_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickClearAllEquipment_NoFetch"); Abp_armory_C_EventclickClearAllEquipment_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickClearAllEquipment // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickClearAllEquipment() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickClearAllEquipment"); Abp_armory_C_EventclickClearAllEquipment_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickArmoryBuySkin_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickArmoryBuySkin_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickArmoryBuySkin_NoFetch"); Abp_armory_C_EventclickArmoryBuySkin_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventclickArmoryBuySkin // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventclickArmoryBuySkin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventclickArmoryBuySkin"); Abp_armory_C_EventclickArmoryBuySkin_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryCloseArmoryMainUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI_NoFetch"); Abp_armory_C_EventArmoryCloseArmoryMainUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryCloseArmoryMainUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUI"); Abp_armory_C_EventArmoryCloseArmoryMainUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryOnRecharge_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryOnRecharge_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryOnRecharge_NoFetch"); Abp_armory_C_EventArmoryOnRecharge_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryOnRecharge // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryOnRecharge() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryOnRecharge"); Abp_armory_C_EventArmoryOnRecharge_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestShowWeapon2_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestShowWeapon2_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestShowWeapon2_NoFetch"); Abp_armory_C_EventTestShowWeapon2_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestShowWeapon2 // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestShowWeapon2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestShowWeapon2"); Abp_armory_C_EventTestShowWeapon2_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventClickArmorySecMenu_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventClickArmorySecMenu_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventClickArmorySecMenu_NoFetch"); Abp_armory_C_EventClickArmorySecMenu_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventClickArmorySecMenu // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventClickArmorySecMenu() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventClickArmorySecMenu"); Abp_armory_C_EventClickArmorySecMenu_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryCloseArmoryMainUIEnter_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter_NoFetch"); Abp_armory_C_EventArmoryCloseArmoryMainUIEnter_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryCloseArmoryMainUIEnter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryCloseArmoryMainUIEnter"); Abp_armory_C_EventArmoryCloseArmoryMainUIEnter_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestShowWeapon3_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestShowWeapon3_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestShowWeapon3_NoFetch"); Abp_armory_C_EventTestShowWeapon3_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestShowWeapon3 // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestShowWeapon3() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestShowWeapon3"); Abp_armory_C_EventTestShowWeapon3_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryOpenArmoryMainUIEnter_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter_NoFetch"); Abp_armory_C_EventArmoryOpenArmoryMainUIEnter_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventArmoryOpenArmoryMainUIEnter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventArmoryOpenArmoryMainUIEnter"); Abp_armory_C_EventArmoryOpenArmoryMainUIEnter_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestShowWeapon_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestShowWeapon_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestShowWeapon_NoFetch"); Abp_armory_C_EventTestShowWeapon_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestShowWeapon // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestShowWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestShowWeapon"); Abp_armory_C_EventTestShowWeapon_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventClickArmoryFirstMenu_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu_NoFetch"); Abp_armory_C_EventClickArmoryFirstMenu_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventClickArmoryFirstMenu() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventClickArmoryFirstMenu"); Abp_armory_C_EventClickArmoryFirstMenu_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestPutoffEquipment_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestPutoffEquipment_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestPutoffEquipment_NoFetch"); Abp_armory_C_EventTestPutoffEquipment_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.EventTestPutoffEquipment // (BlueprintCallable, BlueprintEvent) void Abp_armory_C::EventTestPutoffEquipment() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.EventTestPutoffEquipment"); Abp_armory_C_EventTestPutoffEquipment_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_armory.bp_armory_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_armory_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_armory.bp_armory_C.UserConstructionScript"); Abp_armory_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }