#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_authorization.bp_authorization_C // 0x0064 (0x0334 - 0x02D0) class Abp_authorization_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_ServiceAccepted; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET int BP_AutoAuthLogin; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_ServiceAcceptedCallType; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_DeviceNameBeforeAuthLogin; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_DeviceLimit; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool HasShowDeviceLimit; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x02F1(0x0003) MISSED OFFSET struct FString BP_GameVersion; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_DeviceLevel; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_QQID; // 0x0304(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_TokenIsValid; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_LoginTime; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_LoginCheck; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WECHAT_INSTALL; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_LoginCount; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_QQPasswd; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0330(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_authorization.bp_authorization_C"); return pStaticClass; } void EventStartAuthorization_NoFetch(); void EventStartAuthorization(); void EventLogout_NoFetch(); void EventLogout(); void EventAutoAuthLogin_NoFetch(); void EventAutoAuthLogin(); void EventLoginCheck_NoFetch(); void EventLoginCheck(); void EventAuthHideButtons_NoFetch(); void EventAuthHideButtons(); void EventAddLoginCount_NoFetch(); void EventAddLoginCount(); void EventClearLoginLimit_NoFetch(); void EventClearLoginLimit(); void EventAuthShowButtons_NoFetch(); void EventAuthShowButtons(); void EventWXLogin_NoFetch(); void EventWXLogin(); void EventClickKefu_NoFetch(); void EventClickKefu(); void EventShowService_NoFetch(); void EventShowService(); void EventCheckWeChatInstalled_NoFetch(); void EventCheckWeChatInstalled(); void EventShowPolicy_NoFetch(); void EventShowPolicy(); void EventShowTouristNotice_NoFetch(); void EventShowTouristNotice(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventRedoAutoAuthorization_NoFetch(); void EventRedoAutoAuthorization(); void EventGameVersion_NoFetch(); void EventGameVersion(); void EventBeforeAuthLogin_NoFetch(); void EventBeforeAuthLogin(); void EventUpdateLoginTime_NoFetch(); void EventUpdateLoginTime(); void EventQQLogin_NoFetch(); void EventQQLogin(); void EventDeleteSavedDir_NoFetch(); void EventDeleteSavedDir(); void EventGuestLogin_NoFetch(); void EventGuestLogin(); void EventShowRefuse_NoFetch(); void EventShowRefuse(); void UserConstructionScript(); }; }