#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_avatar_preview.bp_avatar_preview_C // 0x0054 (0x0324 - 0x02D0) class Abp_avatar_preview_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_AVATAR_PREVIEW_CLOTH; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_AVATAR_PREVIEW_PANT; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_AVATAR_PREVIEW_OPEN; // 0x02DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET int BP_AVATAR_PREVIEW_HEAD; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_AVATAR_PREVIEW_HAT; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_AVATAR_PREVIEW_GENDER; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_AVATAR_PREVIEW_HAIR; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_AVATAR_PREVIEW_FACE; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_AVATAR_PREVIEW_SUBTYPE; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_AVATAR_PREVIEW_DESCRIPTION; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_AVATAR_PREVIEW_SHOE; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_AVATAR_PREVIEW_QUALITY; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_AVATAR_PREVIEW_TYPE; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0320(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_avatar_preview.bp_avatar_preview_C"); return pStaticClass; } void EventAvatarPreviewOnUIClose_NoFetch(); void EventAvatarPreviewOnUIClose(); void EventAvatarPreviewTryCloseUI_NoFetch(); void EventAvatarPreviewTryCloseUI(); void EventAvatarPreviewTestInit_NoFetch(); void EventAvatarPreviewTestInit(); void EventAvatarPreviewOnUIEnter_NoFetch(); void EventAvatarPreviewOnUIEnter(); void UserConstructionScript(); }; }