//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose_NoFetch"); Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewOnUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIClose"); Abp_avatar_preview_C_EventAvatarPreviewOnUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI_NoFetch"); Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewTryCloseUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTryCloseUI"); Abp_avatar_preview_C_EventAvatarPreviewTryCloseUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewTestInit_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit_NoFetch"); Abp_avatar_preview_C_EventAvatarPreviewTestInit_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewTestInit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewTestInit"); Abp_avatar_preview_C_EventAvatarPreviewTestInit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter_NoFetch"); Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter // (BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::EventAvatarPreviewOnUIEnter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.EventAvatarPreviewOnUIEnter"); Abp_avatar_preview_C_EventAvatarPreviewOnUIEnter_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_avatar_preview_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_avatar_preview.bp_avatar_preview_C.UserConstructionScript"); Abp_avatar_preview_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }