#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:42 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_battleresult.bp_battleresult_C // 0x0664 (0x0934 - 0x02D0) class Abp_battleresult_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int Ingame_GetOBInfo_Mode; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_RoleWarZoneUseTitleImagePath; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CorpsRank BP_STRUCT_CorpsRank; // 0x02E4(0x0028) (Edit, BlueprintVisible) struct FBP_STRUCT_OBTeamResult BP_STRUCT_OBTeamResult; // 0x030C(0x000C) (Edit, BlueprintVisible) struct FString Ingame_PlayerTitle; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool Ingame_GetOBInfo_ValidBattleInfo; // 0x0324(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0325(0x0003) MISSED OFFSET int BP_WatchExit_DelayTime; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_ServerTimeSecNow; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_PreReceiveTime; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_isLikeSysOpen; // 0x0334(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0335(0x0003) MISSED OFFSET int Ingame_GetOBInfo_TopTenCount; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_WatchGame_ReplyState; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_BattleResultCanShowStrategyBtn; // 0x0340(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0341(0x0003) MISSED OFFSET int Ingame_GetOBInfo_GameCount; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_LikeOprPlayerId; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CurrWatchTeam; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_OBBattleResult; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString Ingame_PlayerData_MatchMode; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_ServerRspLikedTeammate; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_WatchGame_CanReservation; // 0x0384(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0385(0x0003) MISSED OFFSET struct FBP_STRUCT_TeammateProfile BP_STRUCT_TeammateProfile; // 0x0388(0x0020) (Edit, BlueprintVisible) bool BP_CanShow_OneMoreGame; // 0x03A8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x03A9(0x0003) MISSED OFFSET struct FBP_STRUCT_MemBTResultData BP_STRUCT_MemBTResultData; // 0x03AC(0x009C) (Edit, BlueprintVisible) struct FString BP_LikeTargetPlayerId; // 0x0448(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CurrWatchTeam BP_STRUCT_CurrWatchTeam; // 0x0454(0x0018) (Edit, BlueprintVisible) int BP_RoleWarZoneUseTitleLevel; // 0x046C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_RecordDataTLogUpload BP_STRUCT_RecordDataTLogUpload; // 0x0470(0x0018) (Edit, BlueprintVisible) struct FBP_STRUCT_RADAR BP_STRUCT_RADAR; // 0x0488(0x0078) (Edit, BlueprintVisible) struct FString Ingame_PlayerData_MatchMode_PlayerNum; // 0x0500(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_InGamePlayerTitleInfo BP_STRUCT_InGamePlayerTitleInfo; // 0x050C(0x000C) (Edit, BlueprintVisible) struct FString BP_RoleWarZoneUseTitle; // 0x0518(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_myname; // 0x0524(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_mykill; // 0x0530(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_WatchGame_ReplyTip; // 0x0534(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_BattleResultMurderName; // 0x0540(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_EXPLORE_DETAIL BP_STRUCT_EXPLORE_DETAIL; // 0x054C(0x000C) (Edit, BlueprintVisible) struct FString Ingame_GetOBInfo_KDNum; // 0x0558(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString Ingame_OBPlayer_BattleData_UID; // 0x0564(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_WatchGame_AcceptReservation; // 0x0570(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x0571(0x0003) MISSED OFFSET struct FString BP_BattleResultMurderUID; // 0x0574(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_BattleResultIsIOSCheck; // 0x0580(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData06[0x3]; // 0x0581(0x0003) MISSED OFFSET struct FString BP_RoleWarZoneUseTitlePetalImagePath; // 0x0584(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_IsReceiveResult; // 0x0590(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData07[0x3]; // 0x0591(0x0003) MISSED OFFSET struct FBP_STRUCT_BTRating BP_STRUCT_BTRating; // 0x0594(0x0018) (Edit, BlueprintVisible) struct FString BP_WatchExitReason; // 0x05AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_TeammateLikeInfo BP_STRUCT_TeammateLikeInfo; // 0x05B8(0x0018) (Edit, BlueprintVisible) struct FString BP_MyCorpsName; // 0x05D0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_IsShowOBGender; // 0x05DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_BattleResultIsClickReplay; // 0x05DD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_IsShareAwardGold; // 0x05DE(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_EnterSpectateMode; // 0x05DF(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Ingame_GetOBInfo_KillNum; // 0x05E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Ingame_OBPlayer_BattleData_Mode; // 0x05E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BPRecordAddFriendIndex; // 0x05E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_TeamModeName; // 0x05EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool testResult; // 0x05F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_IsDroiyanMode; // 0x05F9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData08[0x2]; // 0x05FA(0x0002) MISSED OFFSET struct FBP_STRUCT_EXP_DETAIL BP_STRUCT_EXP_DETAIL; // 0x05FC(0x003C) (Edit, BlueprintVisible) bool BP_DirectShow; // 0x0638(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData09[0x3]; // 0x0639(0x0003) MISSED OFFSET struct FBP_STRUCT_OBPersonalResult BP_STRUCT_OBPersonalResult; // 0x063C(0x0024) (Edit, BlueprintVisible) int Ingame_GetOBInfo_WinCount; // 0x0660(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_GOLD_DETAIL BP_STRUCT_GOLD_DETAIL; // 0x0664(0x0030) (Edit, BlueprintVisible) int BattleDataMatchMode; // 0x0694(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool Retry; // 0x0698(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData10[0x3]; // 0x0699(0x0003) MISSED OFFSET TArray BP_ARRAY_TeammateProfile; // 0x069C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString Ingame_GetOBInfo_UID; // 0x06A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_IsFightingState; // 0x06B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData11[0x3]; // 0x06B5(0x0003) MISSED OFFSET struct FString BP_WatchGame_TargetName; // 0x06B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CurrentLikeTeammate; // 0x06C4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_BattleResultData BP_STRUCT_BattleResultData; // 0x06D0(0x01CC) (Edit, BlueprintVisible) struct FBP_STRUCT_BattleResultMyInfo BP_STRUCT_BattleResultMyInfo; // 0x089C(0x002C) (Edit, BlueprintVisible) int BP_RoleWarZoneUseTitleId; // 0x08C8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_IsTodayShareDone; // 0x08CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData12[0x3]; // 0x08CD(0x0003) MISSED OFFSET int BP_LoginChannel; // 0x08D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_RecordingUpload BP_STRUCT_RecordingUpload; // 0x08D4(0x004C) (Edit, BlueprintVisible) TArray BP_ARRAY_TeammateLikeInfoArray; // 0x0920(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_IsReportComplaintShow; // 0x092C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_BattleResultIsAI; // 0x092D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData13[0x2]; // 0x092E(0x0002) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x0930(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_battleresult.bp_battleresult_C"); return pStaticClass; } void EventDelayCall_NoFetch(); void EventDelayCall(); void EventGetPlayerObBattleInfo_NoFetch(); void EventGetPlayerObBattleInfo(); void EventClientExitGame_NoFetch(); void EventClientExitGame(); void EventDoIgnoreDSError_Push_NoFetch(); void EventDoIgnoreDSError_Push(); void EventGetPlayerMatchMode_NoFetch(); void EventGetPlayerMatchMode(); void EventLogBattleData_Push_NoFetch(); void EventLogBattleData_Push(); void EventClientFreshToComplaint_NoFetch(); void EventClientFreshToComplaint(); void EventUpdateWatchTeamToComplaint_Push_NoFetch(); void EventUpdateWatchTeamToComplaint_Push(); void EventClientGetIsClickReply_NoFetch(); void EventClientGetIsClickReply(); void EventClientExitTraining_NoFetch(); void EventClientExitTraining(); void EventShowGameJoyGobackAndNoRecordsNotice_NoFetch(); void EventShowGameJoyGobackAndNoRecordsNotice(); void EventGameJoyVideoShareSuccess_NoFetch(); void EventGameJoyVideoShareSuccess(); void EventGetPlayerTitle_NoFetch(); void EventGetPlayerTitle(); void EventWatchGameOnSelect_NoFetch(); void EventWatchGameOnSelect(); void EventBattleResultControllerInterruptNotify_NoFetch(); void EventBattleResultControllerInterruptNotify(); void EventWatchGameClickReserveFriend_NoFetch(); void EventWatchGameClickReserveFriend(); void EventWatchGameUpdateReservationState_NoFetch(); void EventWatchGameUpdateReservationState(); void EventClickOnOneMoreGameBtn_NoFetch(); void EventClickOnOneMoreGameBtn(); void EventShowOnceMoreGameBtnNotice_NoFetch(); void EventShowOnceMoreGameBtnNotice(); void EventShowGameJoyReRecordNotice_NoFetch(); void EventShowGameJoyReRecordNotice(); void EventShowGameJoyRecordFailNotice_NoFetch(); void EventShowGameJoyRecordFailNotice(); void EventCheckZKForbiddenTime_NoFetch(); void EventCheckZKForbiddenTime(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventShowGameJoyNoRecordsNotice_NoFetch(); void EventShowGameJoyNoRecordsNotice(); void EventAddFriendRequest_Push_NoFetch(); void EventAddFriendRequest_Push(); void EventBattleResult_BackToLobby_NoFetch(); void EventBattleResult_BackToLobby(); void EventOnLikeBtnClicked_Push_NoFetch(); void EventOnLikeBtnClicked_Push(); void EventCloseBattleResult_NoFetch(); void EventCloseBattleResult(); void EventClientFreshData_NoFetch(); void EventClientFreshData(); void UserConstructionScript(); }; }