//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:42 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_battleresult.bp_battleresult_C.EventDelayCall_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventDelayCall_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventDelayCall_NoFetch"); Abp_battleresult_C_EventDelayCall_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventDelayCall // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventDelayCall() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventDelayCall"); Abp_battleresult_C_EventDelayCall_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGetPlayerObBattleInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo_NoFetch"); Abp_battleresult_C_EventGetPlayerObBattleInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGetPlayerObBattleInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo"); Abp_battleresult_C_EventGetPlayerObBattleInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientExitGame_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientExitGame_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientExitGame_NoFetch"); Abp_battleresult_C_EventClientExitGame_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientExitGame // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientExitGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientExitGame"); Abp_battleresult_C_EventClientExitGame_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventDoIgnoreDSError_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push_NoFetch"); Abp_battleresult_C_EventDoIgnoreDSError_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventDoIgnoreDSError_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push"); Abp_battleresult_C_EventDoIgnoreDSError_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGetPlayerMatchMode_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode_NoFetch"); Abp_battleresult_C_EventGetPlayerMatchMode_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGetPlayerMatchMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode"); Abp_battleresult_C_EventGetPlayerMatchMode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventLogBattleData_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push_NoFetch"); Abp_battleresult_C_EventLogBattleData_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventLogBattleData_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push"); Abp_battleresult_C_EventLogBattleData_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientFreshToComplaint_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint_NoFetch"); Abp_battleresult_C_EventClientFreshToComplaint_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientFreshToComplaint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint"); Abp_battleresult_C_EventClientFreshToComplaint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventUpdateWatchTeamToComplaint_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push_NoFetch"); Abp_battleresult_C_EventUpdateWatchTeamToComplaint_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventUpdateWatchTeamToComplaint_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push"); Abp_battleresult_C_EventUpdateWatchTeamToComplaint_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientGetIsClickReply_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply_NoFetch"); Abp_battleresult_C_EventClientGetIsClickReply_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientGetIsClickReply() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply"); Abp_battleresult_C_EventClientGetIsClickReply_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientExitTraining_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientExitTraining_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientExitTraining_NoFetch"); Abp_battleresult_C_EventClientExitTraining_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientExitTraining // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientExitTraining() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientExitTraining"); Abp_battleresult_C_EventClientExitTraining_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyGobackAndNoRecordsNotice_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice_NoFetch"); Abp_battleresult_C_EventShowGameJoyGobackAndNoRecordsNotice_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyGobackAndNoRecordsNotice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice"); Abp_battleresult_C_EventShowGameJoyGobackAndNoRecordsNotice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGameJoyVideoShareSuccess_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess_NoFetch"); Abp_battleresult_C_EventGameJoyVideoShareSuccess_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGameJoyVideoShareSuccess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess"); Abp_battleresult_C_EventGameJoyVideoShareSuccess_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGetPlayerTitle_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle_NoFetch"); Abp_battleresult_C_EventGetPlayerTitle_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventGetPlayerTitle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle"); Abp_battleresult_C_EventGetPlayerTitle_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventWatchGameOnSelect_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect_NoFetch"); Abp_battleresult_C_EventWatchGameOnSelect_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventWatchGameOnSelect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect"); Abp_battleresult_C_EventWatchGameOnSelect_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventBattleResultControllerInterruptNotify_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify_NoFetch"); Abp_battleresult_C_EventBattleResultControllerInterruptNotify_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventBattleResultControllerInterruptNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify"); Abp_battleresult_C_EventBattleResultControllerInterruptNotify_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventWatchGameClickReserveFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend_NoFetch"); Abp_battleresult_C_EventWatchGameClickReserveFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventWatchGameClickReserveFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend"); Abp_battleresult_C_EventWatchGameClickReserveFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventWatchGameUpdateReservationState_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState_NoFetch"); Abp_battleresult_C_EventWatchGameUpdateReservationState_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventWatchGameUpdateReservationState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState"); Abp_battleresult_C_EventWatchGameUpdateReservationState_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClickOnOneMoreGameBtn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn_NoFetch"); Abp_battleresult_C_EventClickOnOneMoreGameBtn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClickOnOneMoreGameBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn"); Abp_battleresult_C_EventClickOnOneMoreGameBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowOnceMoreGameBtnNotice_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice_NoFetch"); Abp_battleresult_C_EventShowOnceMoreGameBtnNotice_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowOnceMoreGameBtnNotice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice"); Abp_battleresult_C_EventShowOnceMoreGameBtnNotice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyReRecordNotice_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice_NoFetch"); Abp_battleresult_C_EventShowGameJoyReRecordNotice_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyReRecordNotice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice"); Abp_battleresult_C_EventShowGameJoyReRecordNotice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyRecordFailNotice_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice_NoFetch"); Abp_battleresult_C_EventShowGameJoyRecordFailNotice_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyRecordFailNotice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice"); Abp_battleresult_C_EventShowGameJoyRecordFailNotice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventCheckZKForbiddenTime_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime_NoFetch"); Abp_battleresult_C_EventCheckZKForbiddenTime_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventCheckZKForbiddenTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime"); Abp_battleresult_C_EventCheckZKForbiddenTime_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventFetchInfo_NoFetch"); Abp_battleresult_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventFetchInfo"); Abp_battleresult_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyNoRecordsNotice_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice_NoFetch"); Abp_battleresult_C_EventShowGameJoyNoRecordsNotice_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventShowGameJoyNoRecordsNotice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice"); Abp_battleresult_C_EventShowGameJoyNoRecordsNotice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventAddFriendRequest_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push_NoFetch"); Abp_battleresult_C_EventAddFriendRequest_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventAddFriendRequest_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push"); Abp_battleresult_C_EventAddFriendRequest_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventBattleResult_BackToLobby_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby_NoFetch"); Abp_battleresult_C_EventBattleResult_BackToLobby_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventBattleResult_BackToLobby() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby"); Abp_battleresult_C_EventBattleResult_BackToLobby_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventOnLikeBtnClicked_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push_NoFetch"); Abp_battleresult_C_EventOnLikeBtnClicked_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventOnLikeBtnClicked_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push"); Abp_battleresult_C_EventOnLikeBtnClicked_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventCloseBattleResult_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult_NoFetch"); Abp_battleresult_C_EventCloseBattleResult_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventCloseBattleResult() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult"); Abp_battleresult_C_EventCloseBattleResult_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientFreshData_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientFreshData_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientFreshData_NoFetch"); Abp_battleresult_C_EventClientFreshData_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.EventClientFreshData // (BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::EventClientFreshData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.EventClientFreshData"); Abp_battleresult_C_EventClientFreshData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_battleresult.bp_battleresult_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_battleresult_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_battleresult.bp_battleresult_C.UserConstructionScript"); Abp_battleresult_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }