#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_change_warzone.bp_change_warzone_C // 0x0018 (0x02E8 - 0x02D0) class Abp_change_warzone_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_ChangeWarZone_curZone; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_ChangeWarZone_Type; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x02E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_change_warzone.bp_change_warzone_C"); return pStaticClass; } void EventCheckWarZoneData_NoFetch(); void EventCheckWarZoneData(); void EventChangeWarZoneClickOK_NoFetch(); void EventChangeWarZoneClickOK(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void UserConstructionScript(); }; }