#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_chat_entrance.bp_chat_entrance_C // 0x006C (0x033C - 0x02D0) class Abp_chat_entrance_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_ChatEntranceTeamed; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET struct FString BP_ChatEntranceClearGID; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_ChatEntranceEnterCorps; // 0x02E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x02E5(0x0003) MISSED OFFSET int BP_ChatEntranceQuickMsgId; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_ChatEntranceNewMsg; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_ChatEntranceNewSender; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_ChatEntranceEnterWaitingRoom; // 0x0304(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0305(0x0003) MISSED OFFSET int BP_ChatEntranceChatroomNewMsgCount; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ChatEntranceEnterRoom; // 0x030C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ChatEntranceValid; // 0x030D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x030E(0x0002) MISSED OFFSET struct FString BP_ChatEntranceVoiceRoomId; // 0x0310(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_ChatEntranceQuickMsgStr; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_ChatEntranceNewChannel; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ChatEntranceTickBufferList; // 0x032C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_CorpsLobbyUI_Hide_Background_Image; // 0x032D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ChatEntranceFriendListInRoom; // 0x032E(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x1]; // 0x032F(0x0001) MISSED OFFSET int BP_ChatFriendNewMsgCount; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_ChatEntranceOnlineFriendNum; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x0338(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_chat_entrance.bp_chat_entrance_C"); return pStaticClass; } void EventOpenChatWindow_NoFetch(); void EventOpenChatWindow(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventTestQuitRoom_NoFetch(); void EventTestQuitRoom(); void EventTestJoinGameRoom_NoFetch(); void EventTestJoinGameRoom(); void EventSendTeamQuickMsg_NoFetch(); void EventSendTeamQuickMsg(); void EventClickBtnRoomRecruit_NoFetch(); void EventClickBtnRoomRecruit(); void EventClickBtnFriendList_NoFetch(); void EventClickBtnFriendList(); void EventClickBtnRecruit_NoFetch(); void EventClickBtnRecruit(); void EventSetInfo_Push_NoFetch(); void EventSetInfo_Push(); void EventAchieveQuickMsgStr_NoFetch(); void EventAchieveQuickMsgStr(); void EventPopMessageBuffer_NoFetch(); void EventPopMessageBuffer(); void EventOpenFriendNewChat_NoFetch(); void EventOpenFriendNewChat(); void EventOpenChatUI_NoFetch(); void EventOpenChatUI(); void UserConstructionScript(); }; }