//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventOpenChatWindow_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow_NoFetch"); Abp_chat_entrance_C_EventOpenChatWindow_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventOpenChatWindow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatWindow"); Abp_chat_entrance_C_EventOpenChatWindow_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo_NoFetch"); Abp_chat_entrance_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventFetchInfo"); Abp_chat_entrance_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventTestQuitRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom_NoFetch"); Abp_chat_entrance_C_EventTestQuitRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventTestQuitRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventTestQuitRoom"); Abp_chat_entrance_C_EventTestQuitRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventTestJoinGameRoom_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom_NoFetch"); Abp_chat_entrance_C_EventTestJoinGameRoom_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventTestJoinGameRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventTestJoinGameRoom"); Abp_chat_entrance_C_EventTestJoinGameRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventSendTeamQuickMsg_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg_NoFetch"); Abp_chat_entrance_C_EventSendTeamQuickMsg_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventSendTeamQuickMsg() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventSendTeamQuickMsg"); Abp_chat_entrance_C_EventSendTeamQuickMsg_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventClickBtnRoomRecruit_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit_NoFetch"); Abp_chat_entrance_C_EventClickBtnRoomRecruit_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventClickBtnRoomRecruit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRoomRecruit"); Abp_chat_entrance_C_EventClickBtnRoomRecruit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventClickBtnFriendList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList_NoFetch"); Abp_chat_entrance_C_EventClickBtnFriendList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventClickBtnFriendList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnFriendList"); Abp_chat_entrance_C_EventClickBtnFriendList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventClickBtnRecruit_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit_NoFetch"); Abp_chat_entrance_C_EventClickBtnRecruit_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventClickBtnRecruit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventClickBtnRecruit"); Abp_chat_entrance_C_EventClickBtnRecruit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventSetInfo_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push_NoFetch"); Abp_chat_entrance_C_EventSetInfo_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventSetInfo_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventSetInfo_Push"); Abp_chat_entrance_C_EventSetInfo_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventAchieveQuickMsgStr_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr_NoFetch"); Abp_chat_entrance_C_EventAchieveQuickMsgStr_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventAchieveQuickMsgStr() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventAchieveQuickMsgStr"); Abp_chat_entrance_C_EventAchieveQuickMsgStr_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventPopMessageBuffer_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer_NoFetch"); Abp_chat_entrance_C_EventPopMessageBuffer_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventPopMessageBuffer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventPopMessageBuffer"); Abp_chat_entrance_C_EventPopMessageBuffer_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventOpenFriendNewChat_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat_NoFetch"); Abp_chat_entrance_C_EventOpenFriendNewChat_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventOpenFriendNewChat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenFriendNewChat"); Abp_chat_entrance_C_EventOpenFriendNewChat_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventOpenChatUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI_NoFetch"); Abp_chat_entrance_C_EventOpenChatUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI // (BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::EventOpenChatUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.EventOpenChatUI"); Abp_chat_entrance_C_EventOpenChatUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_chat_entrance.bp_chat_entrance_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_chat_entrance_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_chat_entrance.bp_chat_entrance_C.UserConstructionScript"); Abp_chat_entrance_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }