#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_come_back.bp_come_back_C // 0x00B0 (0x0380 - 0x02D0) class Abp_come_back_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_ComeBack_IsShowClose; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET int BP_ComeBack_PanelType; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_ComeBack_AwardItemData BP_STRUCT_ComeBack_AwardItemData; // 0x02DC(0x000C) (Edit, BlueprintVisible) struct FString BP_ComeBack_PlayerName; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_ComeBack_LoginGiftSubPanelList; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_ComeBack_FirstGameGiftList; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_ComeBack_FriendSelectd; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_ComeBack_TaskAwardPreview; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_ComeBack_NotifyFriendData BP_STRUCT_ComeBack_NotifyFriendData; // 0x0324(0x0030) (Edit, BlueprintVisible) struct FBP_STRUCT_ComeBack_LoginGiftSubPanel BP_STRUCT_ComeBack_LoginGiftSubPanel; // 0x0354(0x0018) (Edit, BlueprintVisible) TArray BP_ARRAY_ComeBack_FriendList; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_ComeBack_LeaveDayCount; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x037C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_come_back.bp_come_back_C"); return pStaticClass; } void EventComeBackClickJumpToTask_NoFetch(); void EventComeBackClickJumpToTask(); void EventComeBackClickClose_NoFetch(); void EventComeBackClickClose(); void EventComeBackClickGetAward_NoFetch(); void EventComeBackClickGetAward(); void EventComeBackClickGetLoginGift_NoFetch(); void EventComeBackClickGetLoginGift(); void EventComeBackClickNotifyFriends_NoFetch(); void EventComeBackClickNotifyFriends(); void EventComeBackClickPlayNow_NoFetch(); void EventComeBackClickPlayNow(); void UserConstructionScript(); }; }