#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_common_item_list.bp_common_item_list_C // 0x0048 (0x0318 - 0x02D0) class Abp_common_item_list_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_CommonItemList_TitleString; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CommonItemListData; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CommonItemList_SelectedIndex; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CommonItemList_SignleIndex; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_CommonItemListInfo BP_STRUCT_CommonItemListInfo; // 0x02F4(0x0020) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x0314(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_item_list.bp_common_item_list_C"); return pStaticClass; } void EventCommonItemListOnClickItem_NoFetch(); void EventCommonItemListOnClickItem(); void EventCommonItemListClickClose_NoFetch(); void EventCommonItemListClickClose(); void UserConstructionScript(); }; }