#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_common_messagebox_panel.bp_common_messagebox_panel_C // 0x0040 (0x0310 - 0x02D0) class Abp_common_messagebox_panel_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_CommonMessageBox_IsShowPlatform; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET int BP_CommonMessageBox_style; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_CommonMessageBox_msg; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CommonMessageBox_OK; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CommonMessageBox_title; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_CommonMessageBox_Cancel; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x030C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_messagebox_panel.bp_common_messagebox_panel_C"); return pStaticClass; } void EventCommonMessageBoxTimerInvoke_NoFetch(); void EventCommonMessageBoxTimerInvoke(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventCommonMessageBoxAfterHide_NoFetch(); void EventCommonMessageBoxAfterHide(); void EventCommonMessageBoxClickCancel_NoFetch(); void EventCommonMessageBoxClickCancel(); void EventCommonMessageBoxClickOK_NoFetch(); void EventCommonMessageBoxClickOK(); void UserConstructionScript(); }; }