//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventOnAfterHide_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch"); Abp_corps_base_C_EventOnAfterHide_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.EventOnAfterHide // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventOnAfterHide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide"); Abp_corps_base_C_EventOnAfterHide_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventCorpsClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch"); Abp_corps_base_C_EventCorpsClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.EventCorpsClose // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventCorpsClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventCorpsClose"); Abp_corps_base_C_EventCorpsClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventOnSelectIndex_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch"); Abp_corps_base_C_EventOnSelectIndex_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventOnSelectIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex"); Abp_corps_base_C_EventOnSelectIndex_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventOnAfterShow_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch"); Abp_corps_base_C_EventOnAfterShow_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.EventOnAfterShow // (BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::EventOnAfterShow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow"); Abp_corps_base_C_EventOnAfterShow_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_base.bp_corps_base_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_corps_base_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_base.bp_corps_base_C.UserConstructionScript"); Abp_corps_base_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }