//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_corps.bp_corps_C.EventClickToggle_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_C::EventClickToggle_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps.bp_corps_C.EventClickToggle_Push_NoFetch"); Abp_corps_C_EventClickToggle_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps.bp_corps_C.EventClickToggle_Push // (BlueprintCallable, BlueprintEvent) void Abp_corps_C::EventClickToggle_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps.bp_corps_C.EventClickToggle_Push"); Abp_corps_C_EventClickToggle_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps.bp_corps_C.EventOnCorpsClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_C::EventOnCorpsClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps.bp_corps_C.EventOnCorpsClose_NoFetch"); Abp_corps_C_EventOnCorpsClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps.bp_corps_C.EventOnCorpsClose // (BlueprintCallable, BlueprintEvent) void Abp_corps_C::EventOnCorpsClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps.bp_corps_C.EventOnCorpsClose"); Abp_corps_C_EventOnCorpsClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps.bp_corps_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_corps_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps.bp_corps_C.UserConstructionScript"); Abp_corps_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }