#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_corps_lobby.bp_corps_lobby_C // 0x0060 (0x0330 - 0x02D0) class Abp_corps_lobby_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_CorpsLobbyUI_Battle_EquipWeaponID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CorpsLobbyUI_StartRemainSeconds; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CorpsLobbyUI_BattleRoomID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_CorpsLobby_PlayerData BP_STRUCT_CorpsLobby_PlayerData; // 0x02E0(0x0024) (Edit, BlueprintVisible) int BP_CorpsLobbyUI_BattleStutas; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_CorpsLobbyUI_Battle_EquipUID; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CorpsLobbyUI_EndRemainSeconds; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CorpsLobbyUI_EmoteResID; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CorpsLobbyUI_CurAddPlayerIdx; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_CorpsLobbyUI_EmotePlayerGID; // 0x0320(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x032C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_lobby.bp_corps_lobby_C"); return pStaticClass; } void EventCorpsLobbyUIClose_NoFetch(); void EventCorpsLobbyUIClose(); void EventCorpsLobbyUIHelp_NoFetch(); void EventCorpsLobbyUIHelp(); void EventCorpsLobbyPushAddIdxValue_NoFetch(); void EventCorpsLobbyPushAddIdxValue(); void UserConstructionScript(); }; }