#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_corps_member.bp_corps_member_C // 0x0118 (0x03E8 - 0x02D0) class Abp_corps_member_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_CorpsTeamMemberIsShow; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET struct FString BP_CorpsMember_InviteFriendName; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CorpsMember_FriendNum; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CorpsMember_Scroll_Start; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_CORPSMEMBER_FRIEND_IS_WATCHING_OPEN; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x02ED(0x0003) MISSED OFFSET struct FString BP_CORPSMEMBER_FRIEND_WATCH_ID; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MyPlyerCountCorpsMember; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CorpsMember_Friend; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CorpsMemberFriendProfile BP_STRUCT_CorpsMemberFriendProfile; // 0x030C(0x00C4) (Edit, BlueprintVisible) bool BP_CorpsMember_TargetHeadIsFriend; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x03D1(0x0003) MISSED OFFSET struct FString BP_CorpsMember_InviteFriendID; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CorpsMember_Scroll_End; // 0x03E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x03E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_member.bp_corps_member_C"); return pStaticClass; } void EventCorpsMemberClickStartChat_NoFetch(); void EventCorpsMemberClickStartChat(); void EventCorpsMemberRefresh_NoFetch(); void EventCorpsMemberRefresh(); void EventCorpsMemberCheckIsFriend_NoFetch(); void EventCorpsMemberCheckIsFriend(); void EventCorpsMemberFriendWatch_NoFetch(); void EventCorpsMemberFriendWatch(); void EventCorpsMemberClickJoinBtn_NoFetch(); void EventCorpsMemberClickJoinBtn(); void EventCorpsTeamMemberScrollChanged_NoFetch(); void EventCorpsTeamMemberScrollChanged(); void EventCorpsMemberClickInviteFriendBtn_NoFetch(); void EventCorpsMemberClickInviteFriendBtn(); void EventShowCorpsMemberCallBack_NoFetch(); void EventShowCorpsMemberCallBack(); void EventCorpsMemberClickHeadBtn_NoFetch(); void EventCorpsMemberClickHeadBtn(); void EventCorpsMemberClickAddFriend_NoFetch(); void EventCorpsMemberClickAddFriend(); void EventCorpsMemberCheckWatchingSwitch_NoFetch(); void EventCorpsMemberCheckWatchingSwitch(); void EventCorpsMemberShowList_NoFetch(); void EventCorpsMemberShowList(); void UserConstructionScript(); }; }