#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_corps_rank.bp_corps_rank_C // 0x00F4 (0x03C4 - 0x02D0) class Abp_corps_rank_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_STRUCT_MyCorpsRankNumPro; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_CorpsUinInfo BP_STRUCT_CorpsUinInfo; // 0x02D8(0x0004) (Edit, BlueprintVisible) TArray BP_ARRAY_Corps_RankUinList; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_Corps_RankInfoList; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_STRUCT_MyCorpsRankNum; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_MyCorpsRankInfo BP_STRUCT_MyCorpsRankInfo; // 0x02F8(0x0030) (Edit, BlueprintVisible) int BP_Corps_Rank_Trans_Begin_Index; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Corps_Rank_Trans_End_Index; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Crops_Rank_Now_Super_Type; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Corps_Rank_Is_Lock_Uin; // 0x0334(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0335(0x0003) MISSED OFFSET struct FString BP_Crops_Rank_Select_LeaderName; // 0x0338(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CorpsRank_PlayerData BP_STRUCT_CorpsRank_PlayerData; // 0x0344(0x0030) (Edit, BlueprintVisible) int BP_Crops_Rank_Select_LeaderSex; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Corps_Rank_Current_ID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Crops_Rank_Now_Type; // 0x037C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Corps_Rank_Is_Lock_SelfInfo; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0381(0x0003) MISSED OFFSET struct FString BP_CorpsRankSelectItemUid; // 0x0384(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CorpsRankInfo BP_STRUCT_CorpsRankInfo; // 0x0390(0x0030) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x03C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_rank.bp_corps_rank_C"); return pStaticClass; } void EventCorpsRankShowCorpsDetails_NoFetch(); void EventCorpsRankShowCorpsDetails(); void EventCorpsRankHideUI_NoFetch(); void EventCorpsRankHideUI(); void EventCorpsRankTypeChange_NoFetch(); void EventCorpsRankTypeChange(); void EventCorpsRankShowUI_NoFetch(); void EventCorpsRankShowUI(); void EventCorpsRankOnShow_NoFetch(); void EventCorpsRankOnShow(); void EventCorpsRankGetNextInfo_NoFetch(); void EventCorpsRankGetNextInfo(); void EventCorpsRankShowCorpsAvatar_NoFetch(); void EventCorpsRankShowCorpsAvatar(); void EventCorpsRankOnHide_NoFetch(); void EventCorpsRankOnHide(); void UserConstructionScript(); }; }