#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_corps_training.bp_corps_training_C // 0x0118 (0x03E8 - 0x02D0) class Abp_corps_training_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_Train_CorpsScore; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CorpsTrainAward; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CorpsTrainRankItem BP_STRUCT_CorpsTrainRankItem; // 0x02E4(0x0050) (Edit, BlueprintVisible) int BP_Train_GetCorpsAwardIndex; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Train_CorpsProgress; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Train_SelfTarget; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Train_SelectIsFriend; // 0x0340(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0341(0x0003) MISSED OFFSET int BP_Train_SelfTaskID; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_CorpsTrainAwardItem BP_STRUCT_CorpsTrainAwardItem; // 0x0348(0x0008) (Edit, BlueprintVisible) struct FBP_STRUCT_CorpsTrainRankItemSelf BP_STRUCT_CorpsTrainRankItemSelf; // 0x0350(0x0050) (Edit, BlueprintVisible) struct FBP_STRUCT_CorpsTrainCorpsTask BP_STRUCT_CorpsTrainCorpsTask; // 0x03A0(0x0010) (Edit, BlueprintVisible) int BP_Train_TodayID; // 0x03B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Train_SelfStatus; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CorpsTrainCorpsTask; // 0x03B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Train_SelfScore; // 0x03C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Train_SelectRankUid; // 0x03C8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Train_isReLoadRankList; // 0x03D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x03D5(0x0003) MISSED OFFSET TArray BP_ARRAY_CorpsTrainRankList; // 0x03D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x03E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_training.bp_corps_training_C"); return pStaticClass; } void EventCorpsTrainingUIShowRoleInfo_NoFetch(); void EventCorpsTrainingUIShowRoleInfo(); void EventCorpsTrainingUIAddFriend_NoFetch(); void EventCorpsTrainingUIAddFriend(); void EventCorpsTrainingUIHelp_NoFetch(); void EventCorpsTrainingUIHelp(); void EventCorpsTrainingUIHide_NoFetch(); void EventCorpsTrainingUIHide(); void EventCorpsTrainingUIGetCorpsAward_NoFetch(); void EventCorpsTrainingUIGetCorpsAward(); void EventCorpsTrainingUIItemMenu_NoFetch(); void EventCorpsTrainingUIItemMenu(); void EventCorpsTrainingUIUpdate_NoFetch(); void EventCorpsTrainingUIUpdate(); void EventCorpsTrainingUIChat_NoFetch(); void EventCorpsTrainingUIChat(); void EventCorpsTrainingUIGetSelfAward_NoFetch(); void EventCorpsTrainingUIGetSelfAward(); void EventCorpsTrainingUIOpenHisRank_NoFetch(); void EventCorpsTrainingUIOpenHisRank(); void UserConstructionScript(); }; }