//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIShowRoleInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIShowRoleInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIShowRoleInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo"); Abp_corps_training_C_EventCorpsTrainingUIShowRoleInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIAddFriend_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIAddFriend_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIAddFriend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend"); Abp_corps_training_C_EventCorpsTrainingUIAddFriend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIHelp_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIHelp_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIHelp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp"); Abp_corps_training_C_EventCorpsTrainingUIHelp_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIHide_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIHide_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIHide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide"); Abp_corps_training_C_EventCorpsTrainingUIHide_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIGetCorpsAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIGetCorpsAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIGetCorpsAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward"); Abp_corps_training_C_EventCorpsTrainingUIGetCorpsAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIItemMenu_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIItemMenu_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIItemMenu() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu"); Abp_corps_training_C_EventCorpsTrainingUIItemMenu_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIUpdate_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIUpdate_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate"); Abp_corps_training_C_EventCorpsTrainingUIUpdate_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIChat_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIChat_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIChat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat"); Abp_corps_training_C_EventCorpsTrainingUIChat_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIGetSelfAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIGetSelfAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIGetSelfAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward"); Abp_corps_training_C_EventCorpsTrainingUIGetSelfAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIOpenHisRank_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank_NoFetch"); Abp_corps_training_C_EventCorpsTrainingUIOpenHisRank_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank // (BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::EventCorpsTrainingUIOpenHisRank() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank"); Abp_corps_training_C_EventCorpsTrainingUIOpenHisRank_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_corps_training.bp_corps_training_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_corps_training_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_corps_training.bp_corps_training_C.UserConstructionScript"); Abp_corps_training_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }