#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_createrole.bp_createrole_C // 0x00C0 (0x0390 - 0x02D0) class Abp_createrole_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_CreateRole_AvatarInfo BP_STRUCT_CreateRole_AvatarInfo; // 0x02D4(0x000C) (Edit, BlueprintVisible) int BP_CreateRole_HairType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRole_Sex; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRole_HeadId; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRole_Gold; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_CreateRole_Name; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CreateRole_BuyAvatarInfo BP_STRUCT_CreateRole_BuyAvatarInfo; // 0x02FC(0x001C) (Edit, BlueprintVisible) TArray BP_Array_CreateRole_BuyAvatars; // 0x0318(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_CreateRole_Decorations; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_CreateRole_SelectTip BP_STRUCT_CreateRole_SelectTip; // 0x0330(0x0028) (Edit, BlueprintVisible) int BP_CreateRole_ModeCost; // 0x0358(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRole_Mode; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRole_Decoration; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CreateRole_Races; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CreateRole_LobbyToAvatar; // 0x0370(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRole_Race; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_CreateRole_HairColor; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_CreateRole_Hairs; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CreateRole_HairID; // 0x0388(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x038C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_createrole.bp_createrole_C"); return pStaticClass; } void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventSelectRace_NoFetch(); void EventSelectRace(); void EventSelectHairColor2_NoFetch(); void EventSelectHairColor2(); void EventSelectHairColor3_NoFetch(); void EventSelectHairColor3(); void EventGetCreateRoleHeadID_NoFetch(); void EventGetCreateRoleHeadID(); void EventOpenAvatarResetPanelInter_NoFetch(); void EventOpenAvatarResetPanelInter(); void EventShowAvatarResetBuyPanel_NoFetch(); void EventShowAvatarResetBuyPanel(); void EventCloseAvatarResetPanelInter_NoFetch(); void EventCloseAvatarResetPanelInter(); void EventCloseAvatarResetPanel_NoFetch(); void EventCloseAvatarResetPanel(); void EventSelectHairColor5_NoFetch(); void EventSelectHairColor5(); void EventBuyAvatar_NoFetch(); void EventBuyAvatar(); void EventFilterName_NoFetch(); void EventFilterName(); void EventSelectHairColor6_NoFetch(); void EventSelectHairColor6(); void EventGetCreateRoleHairID_NoFetch(); void EventGetCreateRoleHairID(); void EventGetCreateRoleHairColor_NoFetch(); void EventGetCreateRoleHairColor(); void EventGetCreateRoleSex_NoFetch(); void EventGetCreateRoleSex(); void EventEnterLobby_NoFetch(); void EventEnterLobby(); void EventRandomName_NoFetch(); void EventRandomName(); void EventOpenAvatarResetPanel_NoFetch(); void EventOpenAvatarResetPanel(); void EventSelectHairType_NoFetch(); void EventSelectHairType(); void EventSelectHairColor1_NoFetch(); void EventSelectHairColor1(); void EventSetInfo_Push_NoFetch(); void EventSetInfo_Push(); void EventCancelAvatarReset_NoFetch(); void EventCancelAvatarReset(); void EventSelectFeMale_NoFetch(); void EventSelectFeMale(); void EventSelectMale_NoFetch(); void EventSelectMale(); void EventSelectDecoration_NoFetch(); void EventSelectDecoration(); void EventSelectHairColor4_NoFetch(); void EventSelectHairColor4(); void UserConstructionScript(); }; }