#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:51 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_eightday.bp_eightday_C // 0x008C (0x035C - 0x02D0) class Abp_eightday_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_String_EightDay_ActiveTime; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_BetterAwardInfo BP_STRUCT_BetterAwardInfo; // 0x02E0(0x0034) (Edit, BlueprintVisible) TArray BP_ARRAY_EightDay_Items; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Request_EightDay_day; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_EightDayUI_Info BP_STRUCT_EightDayUI_Info; // 0x0324(0x0034) (Edit, BlueprintVisible) class USceneComponent* DefaultSceneRoot; // 0x0358(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_eightday.bp_eightday_C"); return pStaticClass; } void EventEightDaySignUpReq_Push_NoFetch(); void EventEightDaySignUpReq_Push(); void EventEightDayUpdateUI_NoFetch(); void EventEightDayUpdateUI(); void EventEightDaySignUpReq_NoFetch(); void EventEightDaySignUpReq(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventEightDayHideUI_NoFetch(); void EventEightDayHideUI(); void UserConstructionScript(); }; }