#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_exciting_party.bp_exciting_party_C // 0x00B0 (0x0380 - 0x02D0) class Abp_exciting_party_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_Exciting_Party_Award_Infos; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_Exciting_Party_Infos; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Exciting_Party_ACT_TIME; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_Exciting_Party_Info BP_STRUCT_Exciting_Party_Info; // 0x02F8(0x0074) (Edit, BlueprintVisible) struct FBP_STRUCT_Exciting_Party_Award_Info BP_STRUCT_Exciting_Party_Award_Info; // 0x036C(0x000C) (Edit, BlueprintVisible) int BP_ExcitingPart_Op_Item_Idx; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x037C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_exciting_party.bp_exciting_party_C"); return pStaticClass; } void EventExcitingPartyCloseUI_NoFetch(); void EventExcitingPartyCloseUI(); void EventExcitingPartyShare_NoFetch(); void EventExcitingPartyShare(); void EventExcitingPartyShareGet_NoFetch(); void EventExcitingPartyShareGet(); void EventExcitingPartyRule_NoFetch(); void EventExcitingPartyRule(); void EventExcitingPartyViewBox_NoFetch(); void EventExcitingPartyViewBox(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventSetInfo_Push_NoFetch(); void EventSetInfo_Push(); void EventRefreshOpenExcitingPartyTime_NoFetch(); void EventRefreshOpenExcitingPartyTime(); void UserConstructionScript(); }; }