#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_expression.bp_expression_C // 0x002C (0x02FC - 0x02D0) class Abp_expression_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_ExpressionClickIndex; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_ExpressionMaxCount; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ExpressionHide_Setting; // 0x02DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET struct FBP_STRUCT_Expression BP_STRUCT_Expression; // 0x02E0(0x000C) (Edit, BlueprintVisible) TArray BP_ARRAY_ExpressionList; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x02F8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_expression.bp_expression_C"); return pStaticClass; } void EventOpenExpressionList_NoFetch(); void EventOpenExpressionList(); void EventOpenExpressionClick_NoFetch(); void EventOpenExpressionClick(); void EventCloseExpressionList_NoFetch(); void EventCloseExpressionList(); void EventOpenExpressionConfig_NoFetch(); void EventOpenExpressionConfig(); void UserConstructionScript(); }; }