//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_fade.bp_fade_C.EventFadeIn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_fade_C::EventFadeIn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_fade.bp_fade_C.EventFadeIn_NoFetch"); Abp_fade_C_EventFadeIn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_fade.bp_fade_C.EventFadeIn // (BlueprintCallable, BlueprintEvent) void Abp_fade_C::EventFadeIn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_fade.bp_fade_C.EventFadeIn"); Abp_fade_C_EventFadeIn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_fade.bp_fade_C.EventFadeHide_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_fade_C::EventFadeHide_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_fade.bp_fade_C.EventFadeHide_NoFetch"); Abp_fade_C_EventFadeHide_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_fade.bp_fade_C.EventFadeHide // (BlueprintCallable, BlueprintEvent) void Abp_fade_C::EventFadeHide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_fade.bp_fade_C.EventFadeHide"); Abp_fade_C_EventFadeHide_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_fade.bp_fade_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_fade_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_fade.bp_fade_C.UserConstructionScript"); Abp_fade_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }