#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_first_recharge.bp_first_recharge_C // 0x0020 (0x02F0 - 0x02D0) class Abp_first_recharge_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_FirstRecharge_Item BP_STRUCT_FirstRecharge_Item; // 0x02D4(0x000C) (Edit, BlueprintVisible) TArray BP_Array_First_Recharge_Data; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x02EC(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_first_recharge.bp_first_recharge_C"); return pStaticClass; } void EventFirstRechargeAward_NoFetch(); void EventFirstRechargeAward(); void EventFirstRechargeShowRechargeUI_NoFetch(); void EventFirstRechargeShowRechargeUI(); void UserConstructionScript(); }; }