//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeItemChoose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose_NoFetch"); Abp_item_decompose_C_EventItemDecomposeItemChoose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeItemChoose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeItemChoose"); Abp_item_decompose_C_EventItemDecomposeItemChoose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeOneItemAdd_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd_NoFetch"); Abp_item_decompose_C_EventItemDecomposeOneItemAdd_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeOneItemAdd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemAdd"); Abp_item_decompose_C_EventItemDecomposeOneItemAdd_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeAniOver_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver_NoFetch"); Abp_item_decompose_C_EventItemDecomposeAniOver_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeAniOver() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAniOver"); Abp_item_decompose_C_EventItemDecomposeAniOver_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecompose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose_NoFetch"); Abp_item_decompose_C_EventItemDecompose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecompose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecompose"); Abp_item_decompose_C_EventItemDecompose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeUIUpdate_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate_NoFetch"); Abp_item_decompose_C_EventItemDecomposeUIUpdate_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeUIUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIUpdate"); Abp_item_decompose_C_EventItemDecomposeUIUpdate_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeOneItemDec_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec_NoFetch"); Abp_item_decompose_C_EventItemDecomposeOneItemDec_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeOneItemDec() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemDec"); Abp_item_decompose_C_EventItemDecomposeOneItemDec_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeOneItemMax_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax_NoFetch"); Abp_item_decompose_C_EventItemDecomposeOneItemMax_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeOneItemMax() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeOneItemMax"); Abp_item_decompose_C_EventItemDecomposeOneItemMax_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeAllIn_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn_NoFetch"); Abp_item_decompose_C_EventItemDecomposeAllIn_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeAllIn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeAllIn"); Abp_item_decompose_C_EventItemDecomposeAllIn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeUIHide_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide_NoFetch"); Abp_item_decompose_C_EventItemDecomposeUIHide_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide // (BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::EventItemDecomposeUIHide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.EventItemDecomposeUIHide"); Abp_item_decompose_C_EventItemDecomposeUIHide_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_item_decompose.bp_item_decompose_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_item_decompose_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_item_decompose.bp_item_decompose_C.UserConstructionScript"); Abp_item_decompose_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }