//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_loading.bp_loading_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_loading_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_loading.bp_loading_C.EventFetchInfo_NoFetch"); Abp_loading_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_loading.bp_loading_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_loading_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_loading.bp_loading_C.EventFetchInfo"); Abp_loading_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_loading.bp_loading_C.EventLoadingUIGetRandomImage_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_loading_C::EventLoadingUIGetRandomImage_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_loading.bp_loading_C.EventLoadingUIGetRandomImage_NoFetch"); Abp_loading_C_EventLoadingUIGetRandomImage_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_loading.bp_loading_C.EventLoadingUIGetRandomImage // (BlueprintCallable, BlueprintEvent) void Abp_loading_C::EventLoadingUIGetRandomImage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_loading.bp_loading_C.EventLoadingUIGetRandomImage"); Abp_loading_C_EventLoadingUIGetRandomImage_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_loading.bp_loading_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_loading_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_loading.bp_loading_C.UserConstructionScript"); Abp_loading_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }