#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_market.bp_market_C // 0x00EC (0x03BC - 0x02D0) class Abp_market_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_Market_CameraIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Market_Gold; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Market_Ticket; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Market_Diamond; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Market_BgIndex; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Market_Isopen; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_MarketAdvImageItem BP_STRUCT_MarketAdvImageItem; // 0x0304(0x0028) (Edit, BlueprintVisible) TArray BP_ARRAY_MarketAdvImageList; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_MarketItem BP_STRUCT_MarketItem; // 0x0338(0x005C) (Edit, BlueprintVisible) struct FString BP_Market_ClosePage; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Market_OpenPage; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_MarketList; // 0x03AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x03B8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market.bp_market_C"); return pStaticClass; } void EventMarketOpenMarketMainUIEnter_NoFetch(); void EventMarketOpenMarketMainUIEnter(); void EventMarketOnClosePage_NoFetch(); void EventMarketOnClosePage(); void EventMarketOnClose_NoFetch(); void EventMarketOnClose(); void EventMarketOnOpenPage_NoFetch(); void EventMarketOnOpenPage(); void EventMarketOnRecharge_NoFetch(); void EventMarketOnRecharge(); void EventMarketCloseMarketMainUIEnter_NoFetch(); void EventMarketCloseMarketMainUIEnter(); void EventMarketCloseMarketMainUI_NoFetch(); void EventMarketCloseMarketMainUI(); void UserConstructionScript(); }; }