#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_master.bp_master_C // 0x0144 (0x0414 - 0x02D0) class Abp_master_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) bool BP_Master_RedPoint_HasPrivilege; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET struct FBP_STRUCT_MASTER_SAME_DISCIPLE_ITEM BP_STRUCT_MASTER_SAME_DISCIPLE_ITEM; // 0x02D8(0x0078) (Edit, BlueprintVisible) int BP_MASTER_MAIN_select_item_gender; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_Master_RedPoint_HasTask; // 0x0354(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_HasMasterOrDisciple; // 0x0355(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0356(0x0002) MISSED OFFSET TArray BP_ARRAY_MASTER_SAME_DISCIPLE; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_MASTER_DISCIPLE; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Master_Master_Tips; // 0x0370(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MASTER_MAIN_select_item_uid; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FBP_STRUCT_MASTER_DISCIPLE_ITEM BP_STRUCT_MASTER_DISCIPLE_ITEM; // 0x0388(0x0078) (Edit, BlueprintVisible) bool BP_Master_RedPoint_HasApply; // 0x0400(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0401(0x0003) MISSED OFFSET struct FString BP_Master_Disciple_Tips; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0410(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master.bp_master_C"); return pStaticClass; } void EventClickMasterApplyList_NoFetch(); void EventClickMasterApplyList(); void EventClickMasterHelper_NoFetch(); void EventClickMasterHelper(); void EventClickMasterTask_NoFetch(); void EventClickMasterTask(); void EventClickMasterToMaster_NoFetch(); void EventClickMasterToMaster(); void EventClickMasterToDisciple_NoFetch(); void EventClickMasterToDisciple(); void EventClickMasterPrivilege_NoFetch(); void EventClickMasterPrivilege(); void EventMasterDismissMasterRelationShip_NoFetch(); void EventMasterDismissMasterRelationShip(); void EventMasterShowSendAddFriendRequestTips_NoFetch(); void EventMasterShowSendAddFriendRequestTips(); void EventMasterChatToFriend_NoFetch(); void EventMasterChatToFriend(); void EventMasterMainClickHeadBtn_NoFetch(); void EventMasterMainClickHeadBtn(); void EventMasterAddFriend_NoFetch(); void EventMasterAddFriend(); void UserConstructionScript(); }; }