#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_master_finish.bp_master_finish_C // 0x003C (0x030C - 0x02D0) class Abp_master_finish_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_MasterFinish_DiscipleDesc; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MasterFinish_FinishType; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_MasterFinish_MyName; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterFinish_SignName; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_MasterFinish_MasterDesc; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0308(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_finish.bp_master_finish_C"); return pStaticClass; } void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventMasterFinishClose_NoFetch(); void EventMasterFinishClose(); void UserConstructionScript(); }; }