#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_master_task.bp_master_task_C // 0x00A0 (0x0370 - 0x02D0) class Abp_master_task_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_MasterTaskAwardItem BP_STRUCT_MasterTaskAwardItem; // 0x02D4(0x0018) (Edit, BlueprintVisible) TArray BP_ARRAY_MasterTaskAwardInfo; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MasterTask_CurrentTaskId; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_MasterTaskInfo BP_STRUCT_MasterTaskInfo; // 0x02FC(0x0024) (Edit, BlueprintVisible) struct FBP_STRUCT_MasterTaskCondition BP_STRUCT_MasterTaskCondition; // 0x0320(0x0024) (Edit, BlueprintVisible) int BP_MasterTask_MasterAwardResId; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_MasterTask_CurrentJump; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_MasterTaskCondition; // 0x0354(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_MasterTaskInfo; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x036C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master_task.bp_master_task_C"); return pStaticClass; } void EventMasterTaskConditionJump_NoFetch(); void EventMasterTaskConditionJump(); void EventMasterTaskGetAward_NoFetch(); void EventMasterTaskGetAward(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void UserConstructionScript(); }; }