//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearByClickLocation_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch"); Abp_nearby_C_EventNearByClickLocation_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearByClickLocation // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearByClickLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearByClickLocation"); Abp_nearby_C_EventNearByClickLocation_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch"); Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips"); Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearbyClickHeadReq_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch"); Abp_nearby_C_EventNearbyClickHeadReq_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearbyClickHeadReq() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq"); Abp_nearby_C_EventNearbyClickHeadReq_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventFetchNewNearByPersonInfoList_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch"); Abp_nearby_C_EventFetchNewNearByPersonInfoList_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventFetchNewNearByPersonInfoList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList"); Abp_nearby_C_EventFetchNewNearByPersonInfoList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearBySelectGender_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch"); Abp_nearby_C_EventNearBySelectGender_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearBySelectGender // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearBySelectGender() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearBySelectGender"); Abp_nearby_C_EventNearBySelectGender_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearByFriendApply_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch"); Abp_nearby_C_EventNearByFriendApply_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.EventNearByFriendApply // (BlueprintCallable, BlueprintEvent) void Abp_nearby_C::EventNearByFriendApply() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.EventNearByFriendApply"); Abp_nearby_C_EventNearByFriendApply_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_nearby.bp_nearby_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_nearby_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_nearby.bp_nearby_C.UserConstructionScript"); Abp_nearby_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }