#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_officer_training.bp_officer_training_C // 0x0060 (0x0330 - 0x02D0) class Abp_officer_training_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_CurrentOperateOfficerTrainingId; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_OfficerTrainingBoxInfo BP_STRUCT_OfficerTrainingBoxInfo; // 0x02D8(0x0018) (Edit, BlueprintVisible) TArray BP_ARRAY_OfficerTrainingBoxInfos; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_OfficerTrainingItemCount; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_OfficerTrainingInfo BP_STRUCT_OfficerTrainingInfo; // 0x0300(0x000C) (Edit, BlueprintVisible) struct FString BP_OfficerTrainingTipsString; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_OfficerTrainingAnimationStatus; // 0x0318(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0319(0x0003) MISSED OFFSET TArray BP_ARRAY_OfficerTrainingInfos; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_CurrentOperateOfficerTrainingBoxId; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x032C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_officer_training.bp_officer_training_C"); return pStaticClass; } void EventOfficerTrainingUIClose_NoFetch(); void EventOfficerTrainingUIClose(); void EventOfficerTrainingOnRuleBtnClicked_NoFetch(); void EventOfficerTrainingOnRuleBtnClicked(); void EventOfficerTrainingOnChangeTaskClicked_NoFetch(); void EventOfficerTrainingOnChangeTaskClicked(); void EventOfficerTrainingOnGotAward_NoFetch(); void EventOfficerTrainingOnGotAward(); void EventOfficerTrainingOnShowAward_NoFetch(); void EventOfficerTrainingOnShowAward(); void EventOfficerTrainingOnGetAward_NoFetch(); void EventOfficerTrainingOnGetAward(); void UserConstructionScript(); }; }