//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose_NoFetch"); Abp_officer_training_C_EventOfficerTrainingUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingUIClose"); Abp_officer_training_C_EventOfficerTrainingUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnRuleBtnClicked_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked_NoFetch"); Abp_officer_training_C_EventOfficerTrainingOnRuleBtnClicked_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnRuleBtnClicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnRuleBtnClicked"); Abp_officer_training_C_EventOfficerTrainingOnRuleBtnClicked_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnChangeTaskClicked_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked_NoFetch"); Abp_officer_training_C_EventOfficerTrainingOnChangeTaskClicked_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnChangeTaskClicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnChangeTaskClicked"); Abp_officer_training_C_EventOfficerTrainingOnChangeTaskClicked_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnGotAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward_NoFetch"); Abp_officer_training_C_EventOfficerTrainingOnGotAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnGotAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGotAward"); Abp_officer_training_C_EventOfficerTrainingOnGotAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnShowAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward_NoFetch"); Abp_officer_training_C_EventOfficerTrainingOnShowAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnShowAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnShowAward"); Abp_officer_training_C_EventOfficerTrainingOnShowAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnGetAward_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward_NoFetch"); Abp_officer_training_C_EventOfficerTrainingOnGetAward_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward // (BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::EventOfficerTrainingOnGetAward() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.EventOfficerTrainingOnGetAward"); Abp_officer_training_C_EventOfficerTrainingOnGetAward_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_officer_training.bp_officer_training_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_officer_training_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_officer_training.bp_officer_training_C.UserConstructionScript"); Abp_officer_training_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }