#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_recruit.bp_recruit_C // 0x0070 (0x0340 - 0x02D0) class Abp_recruit_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_ModelStr; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_ChannelName; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString MySelfUID; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_Recruit_IsLobbyTeam; // 0x02F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_HasJoinCorps; // 0x02F9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x02FA(0x0002) MISSED OFFSET struct FString BP_ModeNameYellow; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_IsUIShow; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0309(0x0003) MISSED OFFSET struct FString BP_SendMessage; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_ChatannelRoomID; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_Recruit_TitleName; // 0x031C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_CorpsRecruit; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_FrientRecruit; // 0x0329(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_ChannelRecruit; // 0x032A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_WorldRecruit; // 0x032B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_ModelPLayCountStr; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_IsFinalFightMode; // 0x0338(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool IsFull; // 0x0339(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x033A(0x0002) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x033C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_recruit.bp_recruit_C"); return pStaticClass; } void EventSendMessage_NoFetch(); void EventSendMessage(); void EventRecruit_Push_NoFetch(); void EventRecruit_Push(); void EventOnCheckStateChanged_World_NoFetch(); void EventOnCheckStateChanged_World(); void EventOnCheckStateChanged_Channel_NoFetch(); void EventOnCheckStateChanged_Channel(); void EventOnCheckStateChanged_Corps_NoFetch(); void EventOnCheckStateChanged_Corps(); void EventOnTextChanged_MessageBox_NoFetch(); void EventOnTextChanged_MessageBox(); void EventOnClicked_Send_NoFetch(); void EventOnClicked_Send(); void EventOnClicked_Close_NoFetch(); void EventOnClicked_Close(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void EventHideUI_NoFetch(); void EventHideUI(); void UserConstructionScript(); }; }