//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_recruit.bp_recruit_C.EventSendMessage_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventSendMessage_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventSendMessage_NoFetch"); Abp_recruit_C_EventSendMessage_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventSendMessage // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventSendMessage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventSendMessage"); Abp_recruit_C_EventSendMessage_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventRecruit_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventRecruit_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventRecruit_Push_NoFetch"); Abp_recruit_C_EventRecruit_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventRecruit_Push // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventRecruit_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventRecruit_Push"); Abp_recruit_C_EventRecruit_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnCheckStateChanged_World_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World_NoFetch"); Abp_recruit_C_EventOnCheckStateChanged_World_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnCheckStateChanged_World() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_World"); Abp_recruit_C_EventOnCheckStateChanged_World_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnCheckStateChanged_Channel_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel_NoFetch"); Abp_recruit_C_EventOnCheckStateChanged_Channel_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnCheckStateChanged_Channel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Channel"); Abp_recruit_C_EventOnCheckStateChanged_Channel_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnCheckStateChanged_Corps_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps_NoFetch"); Abp_recruit_C_EventOnCheckStateChanged_Corps_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnCheckStateChanged_Corps() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnCheckStateChanged_Corps"); Abp_recruit_C_EventOnCheckStateChanged_Corps_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnTextChanged_MessageBox_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox_NoFetch"); Abp_recruit_C_EventOnTextChanged_MessageBox_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnTextChanged_MessageBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnTextChanged_MessageBox"); Abp_recruit_C_EventOnTextChanged_MessageBox_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnClicked_Send_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnClicked_Send_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnClicked_Send_NoFetch"); Abp_recruit_C_EventOnClicked_Send_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnClicked_Send // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnClicked_Send() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnClicked_Send"); Abp_recruit_C_EventOnClicked_Send_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnClicked_Close_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnClicked_Close_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnClicked_Close_NoFetch"); Abp_recruit_C_EventOnClicked_Close_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventOnClicked_Close // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventOnClicked_Close() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventOnClicked_Close"); Abp_recruit_C_EventOnClicked_Close_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventFetchInfo_NoFetch"); Abp_recruit_C_EventFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventFetchInfo"); Abp_recruit_C_EventFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventHideUI_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventHideUI_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventHideUI_NoFetch"); Abp_recruit_C_EventHideUI_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.EventHideUI // (BlueprintCallable, BlueprintEvent) void Abp_recruit_C::EventHideUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.EventHideUI"); Abp_recruit_C_EventHideUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_recruit.bp_recruit_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_recruit_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_recruit.bp_recruit_C.UserConstructionScript"); Abp_recruit_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }