//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickedInvitedYouButton_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton_NoFetch"); Abp_reflux_training_C_EventRefluxTrainingUIClickedInvitedYouButton_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickedInvitedYouButton() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedInvitedYouButton"); Abp_reflux_training_C_EventRefluxTrainingUIClickedInvitedYouButton_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickedYouInvitedButton_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton_NoFetch"); Abp_reflux_training_C_EventRefluxTrainingUIClickedYouInvitedButton_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickedYouInvitedButton() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedYouInvitedButton"); Abp_reflux_training_C_EventRefluxTrainingUIClickedYouInvitedButton_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickToggle_Push_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push_NoFetch"); Abp_reflux_training_C_EventRefluxTrainingUIClickToggle_Push_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickToggle_Push() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickToggle_Push"); Abp_reflux_training_C_EventRefluxTrainingUIClickToggle_Push_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickedShareButton_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton_NoFetch"); Abp_reflux_training_C_EventRefluxTrainingUIClickedShareButton_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventRefluxTrainingUIClickedShareButton() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventRefluxTrainingUIClickedShareButton"); Abp_reflux_training_C_EventRefluxTrainingUIClickedShareButton_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventOnRefluxTrainingUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose_NoFetch"); Abp_reflux_training_C_EventOnRefluxTrainingUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose // (BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::EventOnRefluxTrainingUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.EventOnRefluxTrainingUIClose"); Abp_reflux_training_C_EventOnRefluxTrainingUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_reflux_training.bp_reflux_training_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_reflux_training_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_reflux_training.bp_reflux_training_C.UserConstructionScript"); Abp_reflux_training_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }