#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_reflux_training_list.bp_reflux_training_list_C // 0x0024 (0x02F4 - 0x02D0) class Abp_reflux_training_list_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BP_ARRAY_BP_RefluxTrainingListDataList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RefluxTrainingListCurrentID; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_RefluxTrainingListCurrentPanelIndex; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x02F0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reflux_training_list.bp_reflux_training_list_C"); return pStaticClass; } void EventRefluxTrainingListJoinButtonClicked_NoFetch(); void EventRefluxTrainingListJoinButtonClicked(); void EventRefluxTrainingListInviteButtonClicked_NoFetch(); void EventRefluxTrainingListInviteButtonClicked(); void EventRefluxTrainingListUIClose_NoFetch(); void EventRefluxTrainingListUIClose(); void EventRefluxTrainingListHeadIconClicked_NoFetch(); void EventRefluxTrainingListHeadIconClicked(); void UserConstructionScript(); }; }