#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_regionstrongerrank.bp_regionstrongerrank_C // 0x00C8 (0x0398 - 0x02D0) class Abp_regionstrongerrank_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_RankRegionStrongerInfo BP_STRUCT_RankRegionStrongerInfo; // 0x02D4(0x008C) (Edit, BlueprintVisible) struct FString BP_Region_Name; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Region_People_Number; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Region_CurrentCorpsID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_RankStrongerList; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_RegionStrongerRankUIShowRoleUid; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x0394(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_regionstrongerrank.bp_regionstrongerrank_C"); return pStaticClass; } void EventOnWindowHide_NoFetch(); void EventOnWindowHide(); void EventRegionStrongerRankUIShowRole_NoFetch(); void EventRegionStrongerRankUIShowRole(); void EventRegionStrongerShowCorpsDetail_NoFetch(); void EventRegionStrongerShowCorpsDetail(); void UserConstructionScript(); }; }