#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:45 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_reservation.bp_reservation_C // 0x00F4 (0x03C4 - 0x02D0) class Abp_reservation_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_ReservationFriendProfile BP_STRUCT_ReservationFriendProfile; // 0x02D4(0x00C4) (Edit, BlueprintVisible) TArray BP_ARRAY_Reservation_Friend_Profile; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_ReservationMyPlyerCount; // 0x03A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString BP_ReservationInviteFriendID; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Reservation_ClickHeadID; // 0x03B4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) class USceneComponent* DefaultSceneRoot; // 0x03C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_reservation.bp_reservation_C"); return pStaticClass; } void EventReservationClickInviteFriendBtn_NoFetch(); void EventReservationClickInviteFriendBtn(); void EventReservationClickHeadReq_NoFetch(); void EventReservationClickHeadReq(); void EventReservationClickJoinBtn_NoFetch(); void EventReservationClickJoinBtn(); void UserConstructionScript(); }; }