//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUse_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse_NoFetch"); Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUse_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse"); Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUse_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUIClose_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose_NoFetch"); Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUIClose_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUIClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose"); Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUIClose_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo_NoFetch // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameFetchInfo_NoFetch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo_NoFetch"); Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameFetchInfo_NoFetch_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo // (BlueprintCallable, BlueprintEvent) void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameFetchInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo"); Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameFetchInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void Abp_roleinfo_avatarframe_C::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.UserConstructionScript"); Abp_roleinfo_avatarframe_C_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }