#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_roleinfo_corps.bp_roleinfo_corps_C // 0x00FC (0x03CC - 0x02D0) class Abp_roleinfo_corps_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBP_STRUCT_RoleInfo_CorpsData BP_STRUCT_RoleInfo_CorpsData; // 0x02D4(0x0060) (Edit, BlueprintVisible) struct FBP_STRUCT_RoleInfo_Corps_AvatarData BP_STRUCT_RoleInfo_Corps_AvatarData; // 0x0334(0x0040) (Edit, BlueprintVisible) struct FString BP_RoleInfoCorpsMyCorpsID; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_RoleInfoCorps_IsShowCorpsWar; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0381(0x0003) MISSED OFFSET struct FBP_STRUCT_RoleInfo_CorpsAvatar BP_STRUCT_RoleInfo_CorpsAvatar; // 0x0384(0x0040) (Edit, BlueprintVisible) bool BP_RoleInfoCorpsCanJoint; // 0x03C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x03C5(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x03C8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_corps.bp_roleinfo_corps_C"); return pStaticClass; } void EventRoleInfoCorpsReport_NoFetch(); void EventRoleInfoCorpsReport(); void EventRoleInfoCorpsRefresh_NoFetch(); void EventRoleInfoCorpsRefresh(); void EventRoleInfoCorpsShow_NoFetch(); void EventRoleInfoCorpsShow(); void EventRoleInfoCorpsApplyJoinCorps_NoFetch(); void EventRoleInfoCorpsApplyJoinCorps(); void EventRoleInfoCorpsClose_NoFetch(); void EventRoleInfoCorpsClose(); void UserConstructionScript(); }; }